Summon:

Ardenoth have the ability to bring to him or her a person, of the opposite gender.      This can be done at will, but the Ardenoth must be within range. Maximum range: 1 league per level (1 league = 3 miles).
     When this ability is used, the one who is being summoned must be asleep. A successful avoidance-roll vs. “Faith” (lowest of two rolls to succeed) will be given the sleeper (though do not tell a player -- the G.M. will do it secretly).
     If successful, the sleeper will fall into nightmarish dreams, but will not heed the summons.

    Note: The Ardenoth must have made visual contact with his or her target of Summon in order to Summon. There can be no other way. This visual cannot be through a crystal ball, or any type of scrying device; it must be in person.

 

Next step: Naming your character